SOCOM 3 Walkthrough Guide

HARVESTER - MODES (7)

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Socom Guide

(1) SUPPRESSION
The objective is to eliminate the other team.
Eliminate the Terrorists Eliminate the Seals
The team with the most people standing when the time runs out will win the round. If both teams have the same number of people alive then neither team will be awarded the win, and the score will not change.

(2) BREACH
The Seals must attack the Terrorist stronghold to get inside their area and plant a bomb.

Breach the Terrorist base and plant a bomb at the required location within the time limit.

OR

Eliminate all the Terrorists before the round ends.

Hold the base and prevent the Seals from planting the bomb within the time limit.

OR

Eliminate all the Seals before the round ends.

The Terrorists will be rewarded the win for preventing the Seals from breaching. Team numbers are irrelevant.


(3) CONTROL
Take control of all 5 control points to win the round.

Plant a beacon at all 5 control points.

OR

Eliminate all the Terrorists before the round ends.

Plant a beacon at all 5 control points.

OR

Eliminate all the Seals before the round ends.

The team with the most control points when the time runs out will win the round. If both teams have the same number of control points then neither team will be awarded the win, and the score will not change. Team numbers are irrelevant.


(4) CONVOY
The team responsible for the convoy must escort at least 1 convoy vehicle to the load zone, load cargo and then escort it to the drop zone. The other team must eliminate the convoy or prevent the convoy from dropping off their cargo.

Destroy the convoy.

OR

Eliminate the Terrorists.

OR

Prevent the convoy from dropping off their cargo.

Escort at least 1 convoy truck to the load zone, load it up, and take it back to the drop zone.

OR

Eliminate the Seals.

The Seals will win, as the terrorists have failed to complete the convoy drop off. Team numbers are irrelevant.

(5) DEMOLITION
Get control of the satchel and plant it at the target.

Plant the bomb in the Terrorist base.

OR

Eliminate all the Terrorists before the round ends.

OR

Defuse a bomb planted in your base.

Plant the bomb in the Seals base.

OR

Eliminate all the Seals before the round ends.

OR

Defuse a bomb planted in your base.

Neither team will get a win, and the score will not change. Team numbers are irrelevant.


(6) ESCORT
Escort the VIPs to the extraction zone within the time limit.

Escort at least 2 of the VIPs to the extraction zone.

OR

Eliminate all the Terrorists before the round ends.

Eliminate all 3 of the VIPs.

OR

Eliminate all the Seals before the round ends.

OR

Prevent a safe escort.

The team who has to escort the VIPs loses a round for failure to escort the VIPs in time.
Once all VIPs are killed, the Terrorists win.

(7) EXTRACTION
The team responsible for extracting the hostages must extract at least two within the time limit.

Get inside the Terrorist base and get to the hostages and extract at least two to win the round.

OR

Eliminate all the Terrorists before the round ends.

Eliminate all the Seals before the round ends.

Neither team will be rewarded the win.
Team numbers are irrelevant.

If the Terrorists kill a hostage, this will count as a rescued hostage for the Seals.

If the Seals kill a hostage, then 1 minute will be deducted from the round timer.

If all hostages are killed then the Terrorists will win - as long as they aren't just killed by the Terrorists.


Socom Guide